My custom expensive MSAA that doesnt need mip textures or anisotropic filtering or driver-given MSAA

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12 часов назад

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12 часов назад

Full source code: https://github.com/procedural/vkFast/tree/main/examples/58%20ReBAR%20REII%20Suzanne%20and%20a%20quad%20Custom%203D%20MSAA%20Version%204 It has a few limitations, like really big triangles result in blur so all meshes need to have reasonably sized triangles, or really distant textures will likely have slightly more blur than anisotropic filtering, but I think it's still cool, given all that DLSS garbage nowadays. 😄

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My custom expensive MSAA that doesnt need mip textures or anisotropic filtering or driver-given MSAA