#206 - Gabriel Betancourt Interview On Naughty Dog, Last Of Us, Neil Druckmann, Lighting, Nintendo
Gabriel Betancourt is a former lighting artist at Treyarch and of course Naughty Dog. We cover his career at Naughty Dog and various other topics on the game industry. #thelastofus #lastofus #lastofuspart2 WEBSITE - https://gabereel.com/ CALORIE GAME - https://www.caloriequest.app/ TIMESTAMPS 00:00 - Intro/Gabriel Watches Kiwi Talkz & Lists His Favourite Guests 01:44 - It’s Hard To Find Info On Lighting Artists/Early Days As A Lighting Artist 03:00 - Naughty Dog Has A Designer First, Speciality Second Philosophy 06:25 - Naughty Dog Devs Had Huge Debates During The Last Of Us 09:17 - Game Development Requires The Risk Of Offending People 13:00 - Delivering Negative News In A Positive Way 14:54 - Game Devs Being Passionate & Emotional 18:45 - Naughty Dog Changed As The Studio Got Bigger/AAA Team Sizes Are Too Big 24:43 - The Brilliance Of Nintendo/Making Your Game Fun 27:35 - 60 People Worked On World Of Warcraft/Small Teams Make The Best Games 29:38 - Graphics & Gameplay Were Even During The Seventh Generation 31:00 - Art Is Used To Cover Up Gameplay Issues 32:34 - Everyone At Naughty Dog During The Last Of Us Was A Monster In Skill 33:00 - How Gabriel Joined Naughty Dog/New IP’s Increasingly Are Risky 36:20 - Bruce Straley & Neil Druckmann Took A Major Risk For The Last Of Us 37:45 - If Crash Made Naughty Dog Gold, Uncharted 2 Made It Platnium 38:42 - Robert McKee's Conference Was A Major Inspiration For Bruce & Neil On TLOU 43:44 - Why Gabriel Left Naughty Dog 46:49 - Last Of Us Part 2 Pre-production Ran Like Clockwork 49:58 - Gabe Was Surprised By The Last Of Us Part 2 Controversy/One Suggestion Didnt Align With Neil's Vision 52:19 - Neil Druckmann’s Specialty/Challenges With The Last Of Us Part 2 55:00 - Dunbar’s Number/Bureaucracy 1:01:40 - Changes At Naughty Dog That Impacted Last Of Us Part 2 1:06:30 - Specialists Left Naughty Dog, Creating Skill Gaps Across Teams 1:07:50 - A Game Will Be Good If The Director Has A Vision 1:09:54 - Gabriel Was Initially Skeptical Of The Last Of Us 1:11:39 - On Gabriels First Day Neil & Bruce Had A Special Presentation About The Last Of Us 1:16:35 - Q+A - How Did The Lighting Change Between Uncharted & The Last Of Us 1:30:22 - Q+A - Is Baked Lighting Better Than Path Traced Lighting 1:35:00 - Lighting On GTA 6 Trailers 1:36:03 - Closing Comments/Where To Follow Gabe Become a Patreon supporter to help keep this channel alive and interviews flowing https://www.patreon.com/c/kiwitalkz Follow me on Social Media TWITTER -https://twitter.com/kiwitalkz Instagram - https://www.instagram.com/kiwi_talkz/?hl=en FACEBOOK - https://www.facebook.com/KiwiTalkz TikTok - https://www.tiktok.com/@kiwitalkz BlueSky - @kiwitalkz.bsky.social Буферизовано с YouTube (https://www.youtube.com/watch?v=GLK-QXpStiY) на время плохой работы YouTube.
Gabriel Betancourt is a former lighting artist at Treyarch and of course Naughty Dog. We cover his career at Naughty Dog and various other topics on the game industry. #thelastofus #lastofus #lastofuspart2 WEBSITE - https://gabereel.com/ CALORIE GAME - https://www.caloriequest.app/ TIMESTAMPS 00:00 - Intro/Gabriel Watches Kiwi Talkz & Lists His Favourite Guests 01:44 - It’s Hard To Find Info On Lighting Artists/Early Days As A Lighting Artist 03:00 - Naughty Dog Has A Designer First, Speciality Second Philosophy 06:25 - Naughty Dog Devs Had Huge Debates During The Last Of Us 09:17 - Game Development Requires The Risk Of Offending People 13:00 - Delivering Negative News In A Positive Way 14:54 - Game Devs Being Passionate & Emotional 18:45 - Naughty Dog Changed As The Studio Got Bigger/AAA Team Sizes Are Too Big 24:43 - The Brilliance Of Nintendo/Making Your Game Fun 27:35 - 60 People Worked On World Of Warcraft/Small Teams Make The Best Games 29:38 - Graphics & Gameplay Were Even During The Seventh Generation 31:00 - Art Is Used To Cover Up Gameplay Issues 32:34 - Everyone At Naughty Dog During The Last Of Us Was A Monster In Skill 33:00 - How Gabriel Joined Naughty Dog/New IP’s Increasingly Are Risky 36:20 - Bruce Straley & Neil Druckmann Took A Major Risk For The Last Of Us 37:45 - If Crash Made Naughty Dog Gold, Uncharted 2 Made It Platnium 38:42 - Robert McKee's Conference Was A Major Inspiration For Bruce & Neil On TLOU 43:44 - Why Gabriel Left Naughty Dog 46:49 - Last Of Us Part 2 Pre-production Ran Like Clockwork 49:58 - Gabe Was Surprised By The Last Of Us Part 2 Controversy/One Suggestion Didnt Align With Neil's Vision 52:19 - Neil Druckmann’s Specialty/Challenges With The Last Of Us Part 2 55:00 - Dunbar’s Number/Bureaucracy 1:01:40 - Changes At Naughty Dog That Impacted Last Of Us Part 2 1:06:30 - Specialists Left Naughty Dog, Creating Skill Gaps Across Teams 1:07:50 - A Game Will Be Good If The Director Has A Vision 1:09:54 - Gabriel Was Initially Skeptical Of The Last Of Us 1:11:39 - On Gabriels First Day Neil & Bruce Had A Special Presentation About The Last Of Us 1:16:35 - Q+A - How Did The Lighting Change Between Uncharted & The Last Of Us 1:30:22 - Q+A - Is Baked Lighting Better Than Path Traced Lighting 1:35:00 - Lighting On GTA 6 Trailers 1:36:03 - Closing Comments/Where To Follow Gabe Become a Patreon supporter to help keep this channel alive and interviews flowing https://www.patreon.com/c/kiwitalkz Follow me on Social Media TWITTER -https://twitter.com/kiwitalkz Instagram - https://www.instagram.com/kiwi_talkz/?hl=en FACEBOOK - https://www.facebook.com/KiwiTalkz TikTok - https://www.tiktok.com/@kiwitalkz BlueSky - @kiwitalkz.bsky.social Буферизовано с YouTube (https://www.youtube.com/watch?v=GLK-QXpStiY) на время плохой работы YouTube.



