Real-time Eulerian fluid simulation on a Macbook Air, using GPU shaders
In order to implement fluid simulation we need to implement conservation of mass, incompressibility, and conservation of momentum. How to do this, using Eulerian cell representation, on GPU shaders? Update: I'm dabbling in creating a discord server at https://discord.com/channels/1078642195529216082/1078642196145766532 Please feel free to join :) Update 2: source-code available at https://github.com/hughperkins/UnityFluidSim-pub
In order to implement fluid simulation we need to implement conservation of mass, incompressibility, and conservation of momentum. How to do this, using Eulerian cell representation, on GPU shaders? Update: I'm dabbling in creating a discord server at https://discord.com/channels/1078642195529216082/1078642196145766532 Please feel free to join :) Update 2: source-code available at https://github.com/hughperkins/UnityFluidSim-pub



