Making Huge Realistic 3D Environments - Blender

Looking at my workflow for the recent 'Gods Valley' 3D environment. Consider Supporting the Channel! Get GeoScatter! - This is my affiliate link I get a kick back from your purchases so using this link supports me directly https://blendermarket.com/products/scatter/?ref=982 Full Mountain Pack: https://pathtrace.gumroad.com/l/ClassicMountainPack Lite Mountain Pack: https://pathtrace.gumroad.com/l/ClassicMountainPackLite Patreon: https://www.patreon.com/MaartenNauta Gumroad: https://pathtrace.gumroad.com/ Links for this video: Gaea file: https://drive.google.com/file/d/1S_8DX2Wc0ipvpNBlxiRjriwlEr1Ldil1/view?usp=sharing Free Mountain Asset: https://drive.google.com/drive/folders/1zlrmjarf0xFogvUcDV7pbzZ8LoxBKoDz?usp=sharing Free Cliff Texture Resources: https://docs.google.com/document/d/1hD4RM9XHPEAjJRLXt4hMHRprZkWD3RVzcJCwgwoqeRQ/edit?usp=sharing Blur Node: https://drive.google.com/file/d/1GkW1_9B-jgiIWCbh3U0bir-vJRjZot1l/view?usp=sharing Free Rock Brushes: https://drive.google.com/drive/folders/1lo95e3JxzcZog00AVC8wgmzqHPiVcKbH?usp=share_link Chapters 00:00 Intro - Chapter 1 Reference - 03:00 1. Reference 04:20 1. iNaturalist - Chapter 2 Asset Creation- 06:30 2. Gaea 12:01 2. Simple Building Modeling 15:30 2. SpeedTree - Chapter 3 Scene Layout - 19:25 3. Shaping Foreground 23:00 3. Placing Monastery 23:05 3. Importing Mountains 24:58 3. HDRI Setup 25:20 3. Atmos Setup 25:55 3. Texturing the Road 26:05 3. Placing the Wall 26:49 3. Cliff Texturing and Sculpting 27:53 3. Last Changes - Chapter 4 Scattering - 28:22 4. GeoScatter 29:09 4. Manually Scattering First Trees 30:55 4. Misc Tweaks 31:48 4. Adding Own Spruce Tree 33:00 4. Lake Setup 33:20 4. Cliff Trees 34:14 4. Smaller Vegetation 35:05 4. Rock Slides 34:41 4. Foreground Scatter Layers 40:51 4. Foliage on Monastery 41:17 4. Background Scatter Layers 42:17 4. Final Touches - Chapter 5 Ending Remarks - 43:12 5. Sorry for being slow 45:32 5. Thanks Patrons

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3 года назад

Looking at my workflow for the recent 'Gods Valley' 3D environment. Consider Supporting the Channel! Get GeoScatter! - This is my affiliate link I get a kick back from your purchases so using this link supports me directly https://blendermarket.com/products/scatter/?ref=982 Full Mountain Pack: https://pathtrace.gumroad.com/l/ClassicMountainPack Lite Mountain Pack: https://pathtrace.gumroad.com/l/ClassicMountainPackLite Patreon: https://www.patreon.com/MaartenNauta Gumroad: https://pathtrace.gumroad.com/ Links for this video: Gaea file: https://drive.google.com/file/d/1S_8DX2Wc0ipvpNBlxiRjriwlEr1Ldil1/view?usp=sharing Free Mountain Asset: https://drive.google.com/drive/folders/1zlrmjarf0xFogvUcDV7pbzZ8LoxBKoDz?usp=sharing Free Cliff Texture Resources: https://docs.google.com/document/d/1hD4RM9XHPEAjJRLXt4hMHRprZkWD3RVzcJCwgwoqeRQ/edit?usp=sharing Blur Node: https://drive.google.com/file/d/1GkW1_9B-jgiIWCbh3U0bir-vJRjZot1l/view?usp=sharing Free Rock Brushes: https://drive.google.com/drive/folders/1lo95e3JxzcZog00AVC8wgmzqHPiVcKbH?usp=share_link Chapters 00:00 Intro - Chapter 1 Reference - 03:00 1. Reference 04:20 1. iNaturalist - Chapter 2 Asset Creation- 06:30 2. Gaea 12:01 2. Simple Building Modeling 15:30 2. SpeedTree - Chapter 3 Scene Layout - 19:25 3. Shaping Foreground 23:00 3. Placing Monastery 23:05 3. Importing Mountains 24:58 3. HDRI Setup 25:20 3. Atmos Setup 25:55 3. Texturing the Road 26:05 3. Placing the Wall 26:49 3. Cliff Texturing and Sculpting 27:53 3. Last Changes - Chapter 4 Scattering - 28:22 4. GeoScatter 29:09 4. Manually Scattering First Trees 30:55 4. Misc Tweaks 31:48 4. Adding Own Spruce Tree 33:00 4. Lake Setup 33:20 4. Cliff Trees 34:14 4. Smaller Vegetation 35:05 4. Rock Slides 34:41 4. Foreground Scatter Layers 40:51 4. Foliage on Monastery 41:17 4. Background Scatter Layers 42:17 4. Final Touches - Chapter 5 Ending Remarks - 43:12 5. Sorry for being slow 45:32 5. Thanks Patrons

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