Geometric Solar Flares with particlesGPU
Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial ParticlesGPU is an amazing tool for working with particle systems in TouchDesigner. As a GPU-based compute shader, it offers higher performance with larger particle counts than previous methods. Since the initial release of the 2022 version of TouchDesigner, many exciting new additions have been made to particlesGPU, including the ability to use forces, a favorite feature previously only found with SOP-based particles in the program. In this video, Jack DiLaura will walk you through making a cool particle system effect that looks something like a geometric interpretation of solar flares. You’ll work on converting SOP geometry for use with the new particlesGPU system, setting up multiple forces, modifying the simulation parameters and aesthetic of the particle system, as well as adding post effects to further refine the visual output. Chapters: 00:00:00 - Creating a Three-Dimensional Particle System 00:05:45 - Combining Textures and Scaling Geometry 00:11:19 - Adjusting the Particle Size and Boundaries 00:16:45 - Scaling and Quantizing Values 00:22:39 - Modifying Particle Settings 00:28:38 - Adding Extra Forces and Templates to the Particles GPU Operator 00:34:23 - Modifying the Force Applied to Particles 00:39:52 - Introduction to Forces Manipulation 00:45:44 - Camera Animation and Post Effects 00:50:55 - More TouchDesigner and Immersive Content
Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial ParticlesGPU is an amazing tool for working with particle systems in TouchDesigner. As a GPU-based compute shader, it offers higher performance with larger particle counts than previous methods. Since the initial release of the 2022 version of TouchDesigner, many exciting new additions have been made to particlesGPU, including the ability to use forces, a favorite feature previously only found with SOP-based particles in the program. In this video, Jack DiLaura will walk you through making a cool particle system effect that looks something like a geometric interpretation of solar flares. You’ll work on converting SOP geometry for use with the new particlesGPU system, setting up multiple forces, modifying the simulation parameters and aesthetic of the particle system, as well as adding post effects to further refine the visual output. Chapters: 00:00:00 - Creating a Three-Dimensional Particle System 00:05:45 - Combining Textures and Scaling Geometry 00:11:19 - Adjusting the Particle Size and Boundaries 00:16:45 - Scaling and Quantizing Values 00:22:39 - Modifying Particle Settings 00:28:38 - Adding Extra Forces and Templates to the Particles GPU Operator 00:34:23 - Modifying the Force Applied to Particles 00:39:52 - Introduction to Forces Manipulation 00:45:44 - Camera Animation and Post Effects 00:50:55 - More TouchDesigner and Immersive Content



