Particle Clouds and Pseudo-Plexus TOUCHDESIGNER TUTORIAL

Edit: it can also be fun to plug in a noise TOP before the second input of the displace top for some extra line control. Download the project files and more here. I usually add some extra spice to the Patreon files. https://patreon.com/supermarketsallad Today we are using the techniques from the pointclouds tutorial and bringing it into a more abstract space. We are making a generative particle cloud from scratch and connect the points into a plexus-like pattern. ---------------- 0:00 intro 0:37 making the noise shape 2:28 creating the feedback loop 4:27 creating the reset noise 6:15 stratification 6:48 chop controls 7:50 drawing the lines 8:50 instancing network 11:05 post processing 11:38 bounding box ---------------- @simondavidryden on instagram https://simondavidryden.bandcamp.com/ Remember to subscribe ---------------- HUGE THANK YOU TO: Blake Stevenson, R EB, Vasilis Mantzoros, Chen Huan Chen, 榕 师, MKNA, Johannes Schlusche, skicak, Horel Max, Nicolas Brunet, Caro Koala, kaleidosdope, 嘉伃 黃, jhwaa, sukiKong, Nik Winkelmann, TV 쭈니, alessandro cracolici, bhongbhong, matea friend, Jordan Glenn, Jon Green, Roberto Teran, Samuel Iannicelli, Andrea Bucci, 여써 죽는거, 고돌 김, Samanta, Intervene, XvGt, fernando colin roque, Dongqin Liu, Tim Loose, mikey sellers, Catalin Cora, mushin, 学泽 郑, guojian, Saverio Villirillo ---------------- Specs: Processor: 12th Gen Intel(R) Core(TM) i5-12400F 2.50 GHz Installed RAM: 16,0 GB GPU: NVIDIA GeForce RTX 4060 Ti

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3 года назад

Edit: it can also be fun to plug in a noise TOP before the second input of the displace top for some extra line control. Download the project files and more here. I usually add some extra spice to the Patreon files. https://patreon.com/supermarketsallad Today we are using the techniques from the pointclouds tutorial and bringing it into a more abstract space. We are making a generative particle cloud from scratch and connect the points into a plexus-like pattern. ---------------- 0:00 intro 0:37 making the noise shape 2:28 creating the feedback loop 4:27 creating the reset noise 6:15 stratification 6:48 chop controls 7:50 drawing the lines 8:50 instancing network 11:05 post processing 11:38 bounding box ---------------- @simondavidryden on instagram https://simondavidryden.bandcamp.com/ Remember to subscribe ---------------- HUGE THANK YOU TO: Blake Stevenson, R EB, Vasilis Mantzoros, Chen Huan Chen, 榕 师, MKNA, Johannes Schlusche, skicak, Horel Max, Nicolas Brunet, Caro Koala, kaleidosdope, 嘉伃 黃, jhwaa, sukiKong, Nik Winkelmann, TV 쭈니, alessandro cracolici, bhongbhong, matea friend, Jordan Glenn, Jon Green, Roberto Teran, Samuel Iannicelli, Andrea Bucci, 여써 죽는거, 고돌 김, Samanta, Intervene, XvGt, fernando colin roque, Dongqin Liu, Tim Loose, mikey sellers, Catalin Cora, mushin, 学泽 郑, guojian, Saverio Villirillo ---------------- Specs: Processor: 12th Gen Intel(R) Core(TM) i5-12400F 2.50 GHz Installed RAM: 16,0 GB GPU: NVIDIA GeForce RTX 4060 Ti

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