Tutorial: Creating a Fireball in Blender

Smoke and fire! In this video we'll simulate a fireball using Blender v3.0.0 alpha, and render it with the brand new Cycles X engine. Learn how to create your own custom fire shader and how to apply smooth glow in the compositor! Stick around for some advanced tips at the end! Real Time Animation Tutorial: https://youtu.be/eoSRMxMDYsk SVG Tutorial: https://youtu.be/zthvZvw-yJE If you want to support the channel: https://patreon.com/polyfjord Merch available here: https://polyfjord.threadless.com -- SOFTWARE USED: Blender: https://blender.org/download Blender - Experimental builds with v3.0.0 alpha: https://builder.blender.org/download/daily/ Davinci Resolve: https://www.blackmagicdesign.com/products/davinciresolve/ Soundly (Sound effects library): https://getsoundly.com/ -- MUSIC USED: Background music used is from YouTube Audio Library. Intro and outro music is from PremiumBeat.com. Note: Purchases made through the links below may provide some compensation to Polyfjord. (This is a great way to support the channel!): Music from PremiumBeat.com: https://shutterstock.7eer.net/LPZeKM Intro Song: https://shutterstock.7eer.net/Ygn4mj Outro Song: https://shutterstock.7eer.net/mgEry1 -- Chapters: 00:00 No smoke without fire! 01:21 Downloads and save data 02:23 Getting familiar with smoke settings 03:59 Creating fire 06:05 Animating the emitter 09:51 Tweaking the domain 12:54 Creating previews 16:54 Increasing the smoke resolution 19:10 Volumetric shading setup 27:51 Rendering the simulation 31:17 Adding glow in the compositor 33:40 Working with EXR sequences 35:16 Exporting the video file 36:55 The advanced part! #opensource #smokesimulation

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5 лет назад

Smoke and fire! In this video we'll simulate a fireball using Blender v3.0.0 alpha, and render it with the brand new Cycles X engine. Learn how to create your own custom fire shader and how to apply smooth glow in the compositor! Stick around for some advanced tips at the end! Real Time Animation Tutorial: https://youtu.be/eoSRMxMDYsk SVG Tutorial: https://youtu.be/zthvZvw-yJE If you want to support the channel: https://patreon.com/polyfjord Merch available here: https://polyfjord.threadless.com -- SOFTWARE USED: Blender: https://blender.org/download Blender - Experimental builds with v3.0.0 alpha: https://builder.blender.org/download/daily/ Davinci Resolve: https://www.blackmagicdesign.com/products/davinciresolve/ Soundly (Sound effects library): https://getsoundly.com/ -- MUSIC USED: Background music used is from YouTube Audio Library. Intro and outro music is from PremiumBeat.com. Note: Purchases made through the links below may provide some compensation to Polyfjord. (This is a great way to support the channel!): Music from PremiumBeat.com: https://shutterstock.7eer.net/LPZeKM Intro Song: https://shutterstock.7eer.net/Ygn4mj Outro Song: https://shutterstock.7eer.net/mgEry1 -- Chapters: 00:00 No smoke without fire! 01:21 Downloads and save data 02:23 Getting familiar with smoke settings 03:59 Creating fire 06:05 Animating the emitter 09:51 Tweaking the domain 12:54 Creating previews 16:54 Increasing the smoke resolution 19:10 Volumetric shading setup 27:51 Rendering the simulation 31:17 Adding glow in the compositor 33:40 Working with EXR sequences 35:16 Exporting the video file 36:55 The advanced part! #opensource #smokesimulation

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