Exp #6 - Changing Model Ratio (Origin) [Source Engine]

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Remember! Moving the model height into the blender is so-so. https://gamebanana.com/threads/186099 https://developer.valvesoftware.com/wiki/$origin https://steamcommunity.com/app/240/discussions/0/350541595119792138/?ctp=2 https://steamcommunity.com/app/240/discussions/0/558747287772853542/ https://www.youtube.com/watch?v=ICNykcgmpdQ https://totalcsgo.com/commands/categories/fov-and-viewmodel Project about porting: https://developer.valvesoftware.com/wiki/Porting_GoldSrc_content_(maps,_models,_etc.)_to_Source ---- other useful guides: https://docs.momentum-mod.org/guide/mapping/porting_goldsrc_to_source/ https://youtu.be/PEzi8nXiutI https://gamebanana.com/tuts/12895 Useful apps: Ultimate SDK. Hammer. Source SDK. https://github.com/SamVanheer/HalfLife.UnifiedSdk.MapDecompiler https://github.com/Garux/netradiant-custom WinBSPC, BSP2MAP, 005 (не рекомендую для HL карт) Crowbar. SPRviewer. XWAD. VTFEdit. BSPsource. Pakrat. Java. GMPU. VmfUpdater. Goldsource2Source Fixer. Prospects: https://github.com/UnrealKaraulov/newbspguy #how_to_port_goldsource_models_to_source #how_to_port_goldsource_v_models_to_source #how_porting_goldsource_models_to_source #how_port_goldsrc_models_to_source #goldsrc

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