Free Optics Simulation in Blender - Tutorial
This video shows how to setup Blender and the LuxCore renderer to perform 3D optical simulations (ray optics). Both programs are free and open source ! With these tools you can simulate any combination of: * Lenses * Mirrors * Prisms * Laser beams * Freeform optics * Screens The physically based LuxCore renderer supports efficient pathtracing (Bidirection Metropolis Light Transport) to handle indirect lighting, scattering, relfections and refractions with caustics. For optics simulations, it is far superior to blenders build in raytracer 'Cycles'. Blender: https://www.blender.org/download/ LuxCore: https://luxcorerender.org/ 0:00 Introduction 0:29 Installing LuxCore 1:43 Setting up demo scene 3:16 Render settings 4:20 Adding a lens 5:00 Setting up materials (glass / diffuse) 5:54 First simulation results 6:15 Fog for beam visibility 8:15 Creating a mirror 8:53 Playing around with complex scene 10:18 Rendering the result
This video shows how to setup Blender and the LuxCore renderer to perform 3D optical simulations (ray optics). Both programs are free and open source ! With these tools you can simulate any combination of: * Lenses * Mirrors * Prisms * Laser beams * Freeform optics * Screens The physically based LuxCore renderer supports efficient pathtracing (Bidirection Metropolis Light Transport) to handle indirect lighting, scattering, relfections and refractions with caustics. For optics simulations, it is far superior to blenders build in raytracer 'Cycles'. Blender: https://www.blender.org/download/ LuxCore: https://luxcorerender.org/ 0:00 Introduction 0:29 Installing LuxCore 1:43 Setting up demo scene 3:16 Render settings 4:20 Adding a lens 5:00 Setting up materials (glass / diffuse) 5:54 First simulation results 6:15 Fog for beam visibility 8:15 Creating a mirror 8:53 Playing around with complex scene 10:18 Rendering the result



